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Dictionary

Learn all the expressions for Counter-Strike below and get a better understanding of the game.

Last updated: 17 Dec 2019

Introduction

Counter-Strike, CS, and CS:GO are the most used expressions for this lovely game, but it is not only the name that has different expressions. There are so many small expressions and phrases behind this game – exactly like in football or handball.

We have collected the most frequent expressions with explanations and descriptions below, as a help to understand the game better.

Expressions/terms with explanations

Achievements

When playing eManager you can earn achievements. For each achievement you receive, you receive a badge.

These achievements make the game more fun to play – because you can compete with your friends! The more you play eManager, the more chances you have of getting more badges.

You can see all the achievements and badges here.

ADR

Average Damage per Round. If you damage the enemy team by 200HP in round 1 and do 0HP damage in round 2, your ADR would be 100HP in round 3. The number is updated during the whole game.

Assist

An assist is when player1 has helped to get an enemy killed, but where player2 has the last shot and therefore the kill. E.g. if player1 has given 80HP damage to an enemy and player2 then fulfills the kill by giving the last 20HP damage, player1 then receives an assist.

BO1

Best of 1 map, it is often used in the early stages of tournaments in Counter-Strike. There is only 1 map played, the winner of that map, wins the game.

BO2

Best of 2 maps, in some cases BO2 is also used, typically in tournaments with group stages where a draw is possible. In order to win the game, the team must win both maps. If each team wins a map then it is a draw, and if you lose both maps, you have lost the game.

BO3

Best of 3 maps, which are used further in the tournaments as we go or if teams are 1 game away from going through or going out of the group stages. 3 maps are chosen, the first to win 2 maps also wins the game.

BO5

Best of 5 maps, and is used mostly for finals. 5 maps are chosen and the first team to win 3 maps, wins the game.

Bomb / C4

C4 or the bomb is the explosive that the terrorist team has to plant in one of the 2 bombsites before the counter-terrorist can stop them. If the bomb explodes, the terrorist team wins the round even if everyone in the team is dead.

Bombsites

Bombsites are the places on the map where the terrorists have to plant the bomb, and where the counter-terrorist are protecting. There are always 2 bombsites (A & B) placed differently in each map.

Challengers stage

Challengers stage works as a kind of qualification phase where lower-ranked teams play against each other to reach the Legends stage and then compete in tournaments with higher-ranked teams.

Death

When a player gets shot down to 0HP (and dies) he is no longer ‘active’ in that round. The enemy player receives a kill for the shot.>

Double elimination bracket

“Double Elimination Bracket” means that if a team loses 2 matches in the group stage, the team is out of the tournament. In other words, the other team will get double chances to stay in the tournament. This is different from the “Single elimination bracket” where one lost game sends the team out of the tournament.

ECO

ECO in Counter-Strike is the abbreviation for Economy and happens in games when the teams don’t have enough money to buy full weapons and armory. They either buy cheaper alternative weapons or totally save in that round to have enough money for the next round. When you are having an ECO the enemy team normally has the advantage because of better weapons and armory.

eVMP

MVP is known in all sports as “Most Valuable Player”, and is given to the player who performed best in a tournament.

In eManager, we call it ‘eMVP’ = emanager’s Most Valuable Player. The player who has gained the most value receives this fine price.

If a player under your team receives the eMVP of a tournament, you will also receive an achievement

Flash-Assist

A flash in Counter-Strike is a grenade that blinds the enemy. If player1 throws a flash and successfully blinds the enemy and then player2 gets a kill, then player1 receives a flash-assist.

Force Buy

If you as a team don’t have that many funds but you can not afford to lose another round, you often see “force buys”. That means that you buy the best you can for the money you have even though it often isn’t the best weapons or equipment.

Gun round

Gun round happens at the beginning of each half in a game. Both teams start with guns, and can’t afford other weapons other than upgrading their gun or buying some utilities.

Headshot

Killing an enemy player by shooting the person in the head.

HP

Health points in Counter-Strike works as life. Every player has 100HP to begin each round with and if it gets below 1HP you die in that round.

Kill

A kill in Counter-Strike occurs every time a player shoots an enemy player below 1HP, resulting in the enemy being no longer ‘active’ in that round.

Match

A game in Counter-Strike can vary depending on which tournament formation that is played or which stage of the tournament you have reached. Normally, each game is played with BO1 and BO3 where each map has 30 rounds.

Each team plays a maximum of 15 rounds of each side (Terrorist & Counter-Terrorist) and the goal is to win the most rounds out of the 30. The first team to reach 16 rounds, wins the map and in some cases the game.

K/D ratio

Kill/Death ratio is the difference between how many kills you have versus how many times you have died during a game. If a player got 20 kills and is died 10 times, the K/D ratio would be 2.00. If on the other hand a player died 20 times and got 10 kills, the K/D ratio would be 0.50.

Legends stage

Legends stage is a group stage of a tournament and it is here that the tournament starts for real.

Maps

Maps are the different ‘fields’ that the teams are playing during a game of Counter-Strike e.g. Dust 2, Mirage, Inferno, etc.

Most AWP kills

AWP is the most powerful sniper rifle in Counter-Strike and can kill the opponent in 1 shot. Most AWP Kills is the player who gets the most kills counting only that weapon.

Most damage

The player who made the most damage to the enemy team during a whole game. It can be damage done by weapons and utilities and doesn’t have to be a kill for it to count.

Most first kills

The player who got the most first kills for each round of the game gets that achievement.

Overtime

If a map ends in a tie, 15-15, out of the 30 rounds there’ll be an Overtime where the teams will play 6 extra rounds, 3 on each side(Terrorist & Counter-Terrorist). If it ends in another tie, there will be another 6 rounds to be played.

Please note that a BO1 match in some tournaments can end up as a draw match on the score 15-15, and there will not be added over time.

Round-Robin

In Counter-Strike, a so-called “Round-Robin” format is sometimes used in a tournament. The Round-Robin format works in the way that everyone meets each other, for example in a group of 4 teams. And then the top 2 from each group goes on to play-off rounds, which we best know from, for example, football.

Single elimination bracket

“Single elimination bracket” means that you don’t advance in the tournament if you lose a match.

Spawn

Spawn is the place on the map where the teams start. It is the same place, every round in the map, so every time a new round starts – you are automatically placed in the “spawn” area for each team.

SWISS system

The SWISS system has become popular in Counter-Strike tournaments. Briefly explained, it is about getting 3 victories without suffering 3 defeats. When you have won 3 matches, you go on. If, on the other hand, you lose 3 matches, you won’t advance.

All teams start playing their first match, which will mostly be BO1. Then all the teams that have also won their first match meet other winners of the first match (1-0 vs. 1-0). The same goes for those who lost their first, they meet other teams who also lost the first match (0-1 vs. 0-1).

Subsequently, all teams that went 2-0 in victory, meet each other, 1-1 meets each other and 0-2 meets each other.

The same format applies throughout the period – you meet teams that have reached the same number of victories/defeats as yourself until you stand in a situation where you can either get your 3rd victory or 3rd defeat and thereby either go on or not advancing.

A team, therefore, plays a minimum of 3 matches (3-0 or 0-3) and a maximum of 5 matches (3-2 or 2-3).

The matches are mostly BO3 matches

Teams

There are 2 teams in Counter-Strike with 5 players on each side. T = Terrorists and CT = Counter-Terrorist.

Tournaments

In Counter-Strike, there are different sizes and “prestige” depending on the tournaments. The biggest thing to be in is the tournaments that are called Majors. They may well be seen as a Grand Slam from tennis, since there are only 3 Majors each year and that they have the greatest prestige and biggest prize money.

In order to participate in a Major, one must either be among the 8 best in the previous Major tournament or qualify through the Minor tournaments.

There are 4 Minors for each Major tournament. One for each region (EU, CIS / SNG, AMERICA, ASIA), each tournament with 8 teams from either invitations or qualifications. The two best teams from each region move on to the Major tournament, where they will play “Challengers stage” against the bottom half of the previous Major, to join the Legends stage.

Other Tournaments / Events – In addition to Majors and Minors, anyone who wants can host events for Counter-Strike tournaments whenever and wherever they want.

ESL Pro League and ECS are, for example, 2 major leagues that hold online qualifications and LAN tournaments for their finals. In addition, there are other major “circuit” tournaments annually such as PRO Series, WESG, DreamHack, Intel Extreme Masters (IEM) to name some of the big ones who have high prize money and prestige.

Utility

Utilities in Counter-Strike are the grenades you can buy. There are 5 kinds for each team:

  • HE grenade is an explosion grenade
  • Flashbang grenade is a grenade that blinds the opponent
  • Smoke grenade is a grenade that makes smoke clouds
  • Molotov/Incendiary is a fire grenade that spreads fire in small areas
  • Decoy grenade is a cheap grenade that imitates the sound of the weapon you have

Utility Damage

Utility damage is the damage caused by the various grenades. For example, from a HE grenade or a Molotov grenade.

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