Learn all the expressions for Counter-Strike below and get a better understanding for the game.

Last updated: 17 Mar 2019


Counter-Strike, CS and CS:GO are the most used expressions for this lovely game.

But it is not only the name which have different expressions. There are so many small expressions and
phrases behind this game – exactly like in football or handball.

We have collected the most normal expressions with explanations and descriptions below, as a help to
understand the game better.

Expressions / terms with explanations


When playing eManager you can earn achievements. For each achievement you receive, you receive a

These achievements make the game more fun to play – because you can compete with your friends! The
more you play eManager, the more chances you have of getting more badges

You can see all the achievements and
badges here


Average Damage per Round. If you damage the enemy team by 200HP in round 1 and do
0HP damage in round 2, you ADR would be 100HP in round 3. The
number is updated during the whole game.


An assist is when player1 has helped to get an enemy killed, but where player2
has the last shot and therefore the kill. E.g. if player1 has given 80HP damage to
an enemy and player2 then fulfills the kill by giving the last 20HP damage, player1 then receives an assist.


Best of 1 map, it is often used in the early stages of tournaments in Counter-Strike. There is only
played 1 map, the winner of that map, wins the game.


Best of 2 maps, in some cases BO2 is also used, typically in tournaments with group stages where a
draw is possible. In order to win the game the team must win both maps. If both teams wins a map
each it is a draw, and if you lose both maps, you have lost the game.


Best of 3 maps, which are used further in the tournaments we go or if teams are 1 game away from
going through or going out of the group stages. 3 maps are chosen, the first to win 2 maps also wins
the game.


Best of 5 maps, and is used mostly for finals. 5 maps are chosen and the first team to win 3 maps,
wins the game.

Bomb / C4

C4 or the bomb is the explosive that the terrorist team has to plant in one of the 2 bombsites before the counter-terrorist can stop them. If the bomb
explodes, the terrorist team wins the round even if everyone in the team is dead.


Bombsites are the places on the map where the terrorists have to plant the bomb, and where the
counter-terrorist are protecting. There are always 2 bombsites (A & B) placed differently in
each map.

Challengers stage

Challengers stage works as a kind of qualification phase where lower ranked teams play against each
other to reach the Legends stage. To then compete in tournaments with
higher ranked teams.


When a player gets shot down to 0HP (and dies) he is no longer ‘active’ in that
round. The enemy player receive a kill for the shot after.

Double elimination bracket

“Double Elimination bracket” means that if a team lose 2 matches in the group stage, the team are out
of the tournament. With other words will a team get double chances to stay in the tournament. That
is different from “Single elimination bracket” where one
lost game will send the team out of the tournament.


ECO in Counter-Strike is the abbreviation for Economy and happens in games when the teams don’t have
enough money to buy full weapons and armory. They either buy cheaper alternative weapons or totally
save in that round to have enough money for the next round. When you are having an ECO the enemy
team normally have the advantage because of better weapons and armory.


MVP is known in all sports as “Most Valuable Player”, and is given to the player who performed best
in a tournament.

In eManager we call it ‘eMVP’ = emanager’s Most Valuable Player. The player who has gaines most
value receives this fine price.

If you had the eMVP on your team under a giving tournament, you have received an achievement.


A flash in Counter-Strike is a grenade which blinds the enemy.If player1 throws a flash, successfully
blinds the enemy and player2 gets a kill, then player1 receives a flash-assist.

Force Buy

HIf you as a team don’t have that much money but you can not afford losing another round, you often
see “force buys”. That means that you buy the best you can for the money you have even though it
often isn’t the best weapons or equipment.

Gun round

Gun round always happens at the beginning of each half in a game. Both teams starts with guns, and
can’t afford other weapons other than upgrading their gun or buying some utilities.


Killing an enemy player by shooting the person in the head.


Health point in Counter-Strike works as life. Every player has 100HP to begin each round with and if
it gets below 1HP you die in that round.


A kill in Counter-Strike happens every time a player shoots an enemy player below 1HP, in which the enemy is no longer ‘active’ in that round.


A game in Counter-Strike can vary depending on which tournament formation that is played or which
stage of the tournament you have reached. Normally games are played with BO1 and
BO3 where each map has 30 rounds.

Each team plays maximum of 15 rounds of each side (Terrorist & Counter-Terrorist) and the goal is
to win the most rounds out the 30. The first team to reach 16 rounds, wins the map and in some cases
the game.

K/D ratio

Kill/Death ratio is the difference between how many kills you have versus how many times you have
died during a game. If a player has got 20 kills and died himself 10 times, the K/D ratio would be
2.00. If on the other hand a player died 20 times and got 10 kills, the K/D ratio would be 0.50.

Legends stage

Legends stage is what is best known as a group stage of a tournament and it is here the tournament
starts for real.


Maps are the different ‘fields’ the teams are playing during a game of Counter-Strike e.g. Dust 2,
Mirage, Inferno etc.

Most AWP kills

AWP is the most powerful sniper rifle in Counter-Strike, and can kill the opponent in 1 shot. Most
AWP Kills is then the player who gets the most kills counting only that weapon.

Most damage

The player who made the most damage to the enemy team during a whole game. It can be damage done by
weapons and utilities and doesn’t have to be a kill for it to count.

Most first kills

The player who got the most first kills of each round of the game gets that


If a map ends in a tie, 15-15, out of the 30 rounds there’ll be an Overtime where the teams will play
6 extra rounds, 3 on each side(T & CT). If it ends in another tie, there will be another 6
rounds to be played.

Please note that a BO1 match in some tournaments can end up as a draw match on the
score 15-15, and there will not be added overtime.


In Counter-Strike, a so-called “Round-Robin” format is sometimes used in a tournament. The
Round-Robin format works in the way that everyone meets each other, for example in a group of 4
teams. And then top 2 from each group goes on to play-off rounds, which we best know from, for
example, football.

Single elimination bracket

“Single elimination bracket” means that you don’t advance in the tournament if you lose a match.


Spawn is the place on the map where the teams starts. It is the same place, every round in the map,
so every time a new round starts – you are automatically placed in the “spawn” area for each team.

SWISS system

The SWISS system has become popular in Counter-Strike tournaments. Briefly explained, it is about
getting 3 victories without suffering 3 defeats. When you have won 3 matches, you go on. If, on the
other hand, you lose 3 matches, you won’t advance.

All teams start playing their first match, which will mostly be BO1. Then all the teams that have
also won their first match meet other winners of the first match (1-0 vs. 1-0). The same goes for
those who lost their first, they meet other teams who also lost the first match (0-1 vs. 0-1).

Subsequently, all teams that went 2-0 in victory, meet each other, 1-1 meets each other and 0-2 meets
each other.

The same format applies throughout the period – you meet teams that have reached the same number of
victories / defeats as yourself, until you stand in a situation where you can either get your 3rd
victory or 3rd defeat and thereby either go on or not advancing.

A team therefore plays a minimum of 3 matches (3-0 or 0-3) and a maximum of 5 matches (3-2 or 2-3).
The matches are mostly BO3 matches


There are 2 teams in Counter-Strike with 5 players on each side. T = Terrorists and CT =


In Counter-Strike, there are different sizes and “prestige” depending on the tournaments. The biggest
thing to be in is the tournaments that are called Majors. They may well be seen as a Grand Slam from
tennis, since there are only 3 Majors each year and that they have the greatest prestige and biggest
prize money.

In order to participate in a Major, one must either be among the 8 best in the previous Major
tournament or qualify through the Minor tournaments.

There are 4 Minors for each Major tournament. One for each region (EU, CIS / SNG, AMERICA, ASIA),
each tournament with 8 teams from either invitations or qualifications. The two best teams from each
region move on to the Major tournament, where they will play “’Challengers stage’” against the bottom half of the previous
Major, to join the Legends stage.

Other Tournaments / Events – In addition to Majors and Minors, anyone who wants can host events for
Counter-Strike tournaments whenever and wherever they want.

ESL Pro League and ECS are, for example, 2 major leagues that hold online qualifications and LAN
tournaments for their finals. In addition, there are other major “circuit” tournaments annually such
as BLAST PRO, WESG, DreamHack, Intel Extreme Masters (IEM) to name some of the big ones who have
high prize money and prestige.


Utilities in Counter-Strike are the grenades you can buy. There are 5 kinds for each team:

  • HE grenade, which is an explosion grenade
  • Flashbang grenade, a grenade that blinds the opponent
  • Smoke grenade, a grenade that makes smoke clouds
  • Molotov / Incendiary, a fire grenade that spreads fire on small areas
  • Decoy grenade, a cheap grenade that imitates the sound of the weapon you have

Utility Damage

Utility damage is the damage caused by the various grenades. For example, from a HE grenade or a
Molotov grenade.

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